![]() As a result, commands like 'brender' are now named 'cpm-brender' however, an alias has been added to the older name, so that Admins with experience in the older names can still use them. ![]() Also, you make medicine and drugs, so you can perform your best when you need to and die less.Starting with CPM 5.35, all CPM-specific commands have been given the prefix 'cpm-' to identify which mod they are part of. Intelligence is also the way to go if you want to make the most out of your interactions with traders, inspire your allies to greatness, or get around the world in some swank vehicles– including flying machines. Still, you also get access to deployable turrets that can mow down zombies with some proper planning and are a great supplement to any fighting force. Stun batons are a novelty, best if wielded by the Intelligence-focused. That being said, they’re not too bad once you get them going. Unfortunately, Intelligence also has some of the worst combat perks in the game since the weapons they govern are hard to find and require hours of infrastructure-building to acquire. Related: 7 Days To Die - Best Perks, Ranked If you want fancy base defenses so that you can fight off the gnarliest hordes, you’ll want to go into Intelligence. It houses the skills that unlock almost all of the non-weapons technologies in 7 Days To Die and all the crafting benches that you need for those technologies. ![]() The domain of nerds and the builders of society, Intelligence is one of the most important attributes in the game. Just make sure you’re far enough not to get blown up yourself and to use the right kind of explosives for the job look for entity damage for damaging enemies and block damage for busting open locations and safes. Explosives can be fun but are also risky. Javelins are a strange weapon since you get the most damage from them by throwing them, which leaves you short of a melee weapon. Lock Picking and Infiltrator pair well with Agility– so you can break into places and lift the good stuff from locked boxes, and Animal Tracker so you can find your prey that you can then strip bare with The Huntsman perk in the Fortitude tree.Ĭombat as a Perception specialist is a mixed bag, with rifle specialization being a standout. General Perception perks seem like they would be natural accessories to other attributes. It’s good for at least one person in a group to have Lucky Looter since the game applies the highest Loot Stage amongst all players in a party to everyone in the party. Lucky Looter increases your Loot Stage, which governs the quality of your loot. Even if you can’t harvest or make necessary resources, you can just find them. The Scavenging perks allow you access to more and higher quality loot, whether from stash room containers, buried treasure, or salvaging electronic and mechanical resources. Like Agility, Perception plays nicely with other attributes, but unlike Agility, it has a suite of skills suited for a well-rounded and long-lived life in 7 Days To Die. With keen senses and a knack for finding quality items, Perception is the attribute of scavengers, trackers, and hunters. It’s better to use Agility as a second stat since a lot of perks in the attribute synergize well with other attributes. Still, in solo play, you’ll likely end up living life on a blade’s edge as you try to gather resources faster than you can burn through them. The Stealth perks also make this attribute the safest to travel around at night with, provided you’re careful.Ī full-Agility build in a group setting allows you to be the designated fighter or the guy who clears buildings with ease. This is thanks to the Light Armor perk, which fortifies your light armor, so you don’t have to rely on stamina-inhibiting heavy armor, and Agility’s focus on light, one-handed weapons don’t drain stamina as much. The Agility playstyle also makes stamina easier to manage, something newer players might have trouble with. This attribute is very newbie-friendly, especially in regards to weapons, since it governs the damage for bows, bladed (non-axe) weapons, and pistols– the earliest and most common weapons you get in the game. Still, unfortunately, it’s hampered by its total lack of perks related to technology, economy, or resource-gathering. Agility is by no means useless, and indeed, it has some of the best combat and exploration perks in the game, especially if you like to move quickly and quietly.
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